








Kevin Phillips
March 22, 2014
Allow multiple pairs of points to be selected for splitting geometry









Kevin Phillips
March 22, 2014
Experimental shader that paints on a surface where particles impact









Kevin Phillips
March 22, 2014
Adds a prefix to all surfaces on the selected object









Kevin Phillips
March 22, 2014
An example Ambient Occlusion script, developed to explain AO









Kevin Phillips
March 22, 2014
Channel modifiers to drive the camera's Focal distance and FStop









Luke Whitehorn
Oct. 21, 2013
Two plugins developed while working on Iron Sky.









LightWave 3D Group
Oct. 3, 2013
Avoids 'Input node not found' errors in pre-LW 11.6 versions of LW









Luke Whitehorn
Aug. 2, 2013
Instance chain segments along a path, animate them via a gear/cog


















Ernest Chan
April 23, 2013
Save transformed sequences in either lwo and/or obj format









Ernest Chan
April 19, 2013
Match your Render Globals frame range to your preview frames






















































Clinton Reese
April 13, 2013
Creates a non-model panel for quickly changing object settings









Stephen Culley
March 19, 2013
Create a pixelated effect with envelope control


















Stephen Culley
March 10, 2013
Create a grey scale representation of the depth buffer









Stephen Culley
March 10, 2013
Desaturates the image based on depth buffer









Mike Green
Feb. 22, 2013
Scatters connected groups of polys according to the settings









Mike Green
Feb. 22, 2013
In Layout, save only the objects which you have selected









Mike Green
Feb. 22, 2013
Apply Papagayo lip-sync data onto an object that has endomorphs









Mike Green
Feb. 21, 2013
Bakes LW's native instances, replacing them with geometry