LightWave 2018

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Creates an instant, instanced grid-based city. To use this tool here’s a simple example:

  1. Create your base block. We’ve added sidewalks and road around our block so that we can butt the instances together.



  2. On the Instancer tab of Object Properties, add Python City Block from the Add Instancer dropdown menu. In the City Block window first click on Active . At this point the other settings become available and you can see instances of your block spreading out.



  3. Since we have created road and sidewalk around our block we need to turn off Randomize Width and Depth otherwise the blocks won’t butt together with our Building Margin set to 0 m.


  4. Add a Gradient backdrop, position your view and hit VPR. The whole scene took less than five minutes to build including modeling the initial block.