Default Keyboard shortcuts

Here is a list of default keyboard shortcuts in Layout and Modeler.

If a keyboard shortcut needs a modifier it is presented in the graphical user interface by one of three symbols:

  • ^ = Ctrl,
  • + = Shift,
  • * = Alt

Here we wil use the standard notation:


 Click here to expand Alphabet section...
ShortcutLayoutModeler
CTRL-ASelect All ObjectsFit All Items in One View
CTRL-BIK_BoostToolChamfer
CTRL-CClone Current ItemCopyEdges
CTRL-DSlidersFreez Curves & Patches
CTRL-EFX_ToolMeasure Tool
CTRL-FLens Flare OptionsMake Spline Patch
CTRL-GMove TCB ToolSelection Mode: Point
(BS) CTRL-HLight Intensity ToolSelection Mode: Polygon
CTRL-J(Bone) Joint MoveSelection Mode: Volume
CTRL-K(Bone) TwistSpin Quad Pairs
CTRL-LLimited Region On/OffSplit Polygons
CTRL-NAdd NullEnd Control Point On/Off
CTRL-OLoad SceneLoad Object
CTRL-PRender PropertiesMake Open Curve
CTRL-QMaster PluginsZoom Tool
CTRL-RBone Activation On/OffRail Extrude
CTRL-SSave Scene AsSave Object As
CTRL-T(Bone) Tip MoveDrag Tool
CTRL-U(Bone) UnparentUnweld Points
CTRL-V
PasteNew
CTRL-W(Bone) Mirror HierarchyWeld 2.0
CTRL-XFX_StartCut
CTRL-YPathToolArray
CTRL-ZUndoUndo
Shift-AFit Selected Items in ViewFit Selected Items in Views
Shift-BEdit Mode: BonesBoolean CSG
Shift-CEdit Mode: CamerasSolid Drill
Shift-D(Bone) Exit SetupSubdivide Polygons
Shift-E(Bone) Enter SetupExtrude Tool
Shift-FEnable Lens Flares On/OffSmooth Shift
Shift-G
Snap Drag Tool
Shift-HSize ToolSize Tool
Shift-I(Bone) Import HierarchyUnify Polygons
Shift-J(Bone) Export HierarchyJitter
Shift-K
Knife Tool
Shift-LEdit Mode: LightsLathe Tool
Shift-M
Smooth
Shift-NClear SceneNew Object
Shift-OEdit Mode: ObjectsBall Tool
Shift-P(Bone) Record Pivot PositionMotion Path Extrude
Shift-QQuitQuit
Shift-RBone Rest Length ToolTemplate Drill
Shift-SIncremental Scene SaveIncremental Object Saver
Shift-T
Convert Polygons to Triangles
Shift-U
Cut
Shift-VMirrorMirror Tool
Shift-W
Text Tool
Shift-X
Box Tool
Shift-Y
Symmetry On/Off
Shift-Z
Merge Polygons
aFit All Items in ViewFit All Items in All Views
b
Bevel
c
Clone
dDisplay OptionsDisplay Options
e
Extender Plus
fGo to FrameFlip Polygons
gCenter View on Mouse PointerCenter View on Mouse Pointer
hStretch ToolStretch Tool
i
Selection Info Open/Close
j
Jump Points
k
Remove Polygons
lAdjust Limited Region ToolConnect
mMotion OptionsMerge Points
nNumeric InputNumeric Options Open/Close
oGeneral OptionsGeneral Options
pProperties Open/CloseMake Polygon
q
Change Surface
rRecord Bone Rest PositionRotate 90 Right
sSave SceneSave Object
tMove ToolMove Tool
u
Smoothing Info Open/Close
v
Set Value
wScene StatisticsStatistics Open/Close
x

yRotate ToolRotate Tool
zRedoRedo
Alt-A

Alt-B

Alt-CClone Instance
Alt-D

Alt-E

Alt-F

Alt-G

Alt-H

Alt-I

Alt-J

Alt-K

Alt-L

Alt-M

Alt-NRename Current Item
Alt-O

Alt-PGlobal Ilumination Options
Alt-Q

Alt-R

Alt-SSave All
Alt-T
Transform
Alt-U

Alt-V
Paste
Alt-W

Alt-X

Alt-Y

Alt-Z

Shift-Alt-A

Shift-Alt-B

Shift-Alt-C

Shift-Alt-D

Shift-Alt-E

Shift-Alt-F

Shift-Alt-G

Shift-Alt-H

Shift-Alt-I

Shift-Alt-J

Shift-Alt-K

Shift-Alt-L

Shift-Alt-M

Shift-Alt-N

Shift-Alt-O

Shift-Alt-P

Shift-Alt-Q

Shift-Alt-R

Shift-Alt-S

Shift-Alt-T

Shift-Alt-U

Shift-Alt-V

Shift-Alt-W

Shift-Alt-X

Shift-Alt-Y

Shift-Alt-Z

Shift-Ctrl-A

Shift-Ctrl-B

Shift-Ctrl-CClone Hierarchy
Shift-Ctrl-D

Shift-Ctrl-E

Shift-Ctrl-F

Shift-Ctrl-G

Shift-Ctrl-H

Shift-Ctrl-I

Shift-Ctrl-J

Shift-Ctrl-K

Shift-Ctrl-L

Shift-Ctrl-M

Shift-Ctrl-N

Shift-Ctrl-O

Shift-Ctrl-P

Shift-Ctrl-Q

Shift-Ctrl-R

Shift-Ctrl-S

Shift-Ctrl-T

Shift-Ctrl-U

Shift-Ctrl-V

Shift-Ctrl-W
Weld Average 2.0
Shift-Ctrl-X

Shift-Ctrl-Y

Shift-Ctrl-Z

 Click here to expand Function keys section...
ShortcutLayoutModeler
F1HelpHelp
F2Motion MixerCenter All
F3Previous Viewport LayoutRest on Ground
F4Next Viewport LayoutRotate to Ground
F5Surface Editor Open/CloseSurface Editor Open/Close
F6Image Editor Open/CloseImage Editor Open/Close
F7
Layer Browser Open/Close
F8Presets Open/CloseVertex Maps Open/Close
F9Render Current FramePreset Shelf Open/Close
F10Render SceneEdit Font List
F11Render Selected ObjectsAdd Plugins
F12Switch to ModelerSwitch to Layout
Shift-F1Auto Key On/OffSet Viewport: Back/Front
Shift-F2X Axis/Heading Angle On/OffSet Viewport: Top/Bottom
Shift-F3Y Axis/Pitch Angle On/OffSet Viewport: Right/Left
Shift-F4Z Axis/Bank Angle On/OffSet Viewport: Perspective/UV
Shift-F5Coordinate System: WorldAction Center: Mouse
Shift-F6Coordinate System: ParentAction Center: Origin
Shift-F7Coordinate System: LocalAction Center: Pivot
Shift-F8Enable Inverse Kinematics On/OffAction Center: Selection
Shift-F9Motion Blur/Depth of Field Preview On/OffGuess Viewport UV Image
Shift-F10

Shift-F11

Shift-F12

Ctrl-F1Open Scene Editor
Ctrl-F2Graph Editor Open/Close
Ctrl-F3

Ctrl-F4

Ctrl-F5Backdrop Options
Ctrl-F6Volumetrics and Fog Options
Ctrl-F7Compositing Options
Ctrl-F8Image Processing
Ctrl-F9View Port Toggle VPR
Ctrl-F10Toggle Shader
Ctrl-F11

Ctrl-F12

Alt-F1
Hide Floating Windows On/Off
Alt-F2Hide Toolbar On/OffHide Toolbar On/Off
Alt-F3Show SubPatch Cages On/Off
Alt-F4Show Motion Paths On/Off
Alt-F5Show Handles On/Off
Alt-F6Show IK Chains On/Off
Alt-F7Show Safe Areas On/Off
Alt-F8Show Field Chart On/Off
Alt-F9Edit Keyboard ShortcutsEdit Keyboard Shortcuts
Alt-F10Edit Menu LayoutEdit Menu Layout
Alt-F11Edit PluginsEdit Plugins
Alt-F12Set Content Directory
Ctrl-Alt-F1

Ctrl-Alt-F2

Ctrl-Alt-F3

Ctrl-Alt-F4

Ctrl-Alt-F5

Ctrl-Alt-F6

Ctrl-Alt-F7

Ctrl-Alt-F8

Ctrl-Alt-F9

Ctrl-Alt-F10

Ctrl-Alt-F11

Ctrl-Alt-F12

 Click here to expand Numbers section...
ShortcutLayoutModeler*
0Single View On/OffSingle Viewport On/Off
1Toggle View: Back/FrontLayer 1
2Toggle View: Top/BottomLayer 2
3Toggle View: Right/LeftLayer 3
4Toggle View: Perspective/CameraLayer 4
5View Mode: LightLayer 5
6View Mode: CameraLayer 6
7View Mode: SchematicLayer 7
8
Layer 8
9
Layer 9

* Modeler number key shortcuts here apply to the alpha numeric keys above the letters on the keyboard. You can also use them with the modifier Shift to select additional layers or Alt to select background layers (Alt+Shift+number will select additional background layers). The number pad number keys have a different function explained here.

 Click here to expand Punctuation keys section...
ShortcutLayoutModeler
TabHide Floating Windows On/OffToggleFaces/SubPatches
Escape

SpaceChange ToolChange Selection Mode
Ctrl-SpaceFlat Menu PopupFlat Menu Popup
Shift-Space

!

"
Invert Selection
#

$

%

&

'Select Item by NameSwap Front and Back Layers
(

)

*

+Load ObjectPoint Tool
,Zoom OutZoom Out
-Clear Selected ItemsHide Selected
.Zoom InZoom In
/Camera Zoom ToolDrop/Restore Selection
:
Magnet Tool
;
Drag Network Tool
<Zoom Out x2Zoom Out x2
=Add Child BoneHide Unselected
>Zoom In x2Zoom In x2
?
Invert Connected
@

[Decrease Grid SizeShear Tool
\
Unhide All (Make Visible)
]Increase Grid SizeSelect Connected
^

_
Clear Map From Vertices
`
Sketch Tool
{Record Minimum Joint AnglesContract Selection
|
Invert Hidden
}Record Maximum Joint AnglesExpand Selection
~
Bend Tool
DeleteDelete KeyRemove
InsertPauseInsert Layer
HomeFirst FrameDelete Layer
EndLast FrameObjectCollapser
Page UpPlay ForwardPrev Layer
Page DownPlay BackNext Layer
 Click here to expand Cursor section...
ShortcutLayoutModeler
LeftGo to Previous Frame
RightGo to Next FrameSelect Loop
UpSelect Previous ItemPrev Loop
DownSelect Next ItemNext Loop
Shift-LeftGo to Previous KeyScroll Left
Shift-RightGo to Next KeyScroll Right
Shift-UpSelect First ItemScroll Up
Shift-DownSelect Last ItemScrollDown
Ctrl-Left

Ctrl-Right
Ring
Ctrl-UpSelect Previous Sibling
Ctrl-DownSelect Next Sibling
Alt-LeftGo to First FrameNudge Left
Alt-RightGo to Last FrameNudge Right
Alt-Up
Nudge Up
Alt-Down
Nudge Down
Ctrl-Alt-Left

Ctrl-Alt-Right

Ctrl-Alt-Up

Ctrl-Alt-Down