Speed Boolean

Speed Boolean works exactly like the Boolean command except that you work in one layer.

For Booleans to work properly in LightWave, you need fully connected, closed objects, and on two separate layers. What Speed Boolean does is take your polygon selection, expand it to Select Connected, then it Cuts the selected mesh, Pastes it on a free background layer and executes the desired Boolean operation, Deletes the background layer then switches back to foreground.

Speed Boolean requires that you have both meshes in the same layer to function. You must also select at least one polygon on the mesh doing the Cut.

You can either select the Speed Boolean tool, or if you know which operation you are after just choose the appropriate SpBool operation and there will be no requester to slow you down.