2024 Help

2018 - 2020 Render Improvements

New Global Illumination methodology

LightWave has a revamped Brute Force GI engine and has added an Irradiance Cache engine. There's a new baking scheme, including a grid cache bake for scenes when you're not sure where the camera will go next.

More information can be found here.

Tone Mapping

  • Standard render, then rendered with the ACES Filmic tone map operator

ToneMapping-render_basic.png
ToneMapping-render_ACES-1.png
  • Control the look of your rendered output.

You can find more information here.

Random Walk Multi-Spectrum SSS

In previous versions of LightWave, sub-surface scattering (SSS) was created using diffuse lighting. New to LightWave 2020 is the far superior Random Walk multi-spectrum SSS.

You can find more information on this here.

Last modified: 03 October 2024