2018 - 2020 Render Improvements
New Global Illumination methodology
LightWave has a revamped Brute Force GI engine and has added an Irradiance Cache engine. There's a new baking scheme, including a grid cache bake for scenes when you're not sure where the camera will go next.
More information can be found here.
Tone Mapping
Standard render, then rendered with the ACES Filmic tone map operator
Control the look of your rendered output.
You can find more information here.
Random Walk Multi-Spectrum SSS
In previous versions of LightWave, sub-surface scattering (SSS) was created using diffuse lighting. New to LightWave 2020 is the far superior Random Walk multi-spectrum SSS.
You can find more information on this here.
Last modified: 03 October 2024