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FiberFX - Styling

Styling for your FiberFX night out

FFX-Styling.png
  • Fiber kink - This setting is only available when Fiber Smooth is set to 1 or above. As fiber edges are subdivided, each newly created edge end point can be perturbed. This creates a kinked look to the fibers.

    Kink_020%.png

    Kink 20%

    Kink_040%.png

    Kink 40%

    Kink_060%.png

    Kink 60%

    Kink_080%.png

    Kink 80%

    Kink_100%.png

    Kink 100%

  • Splay - This setting controls how far away fibers are tipped from each other using the polygon center or guide fiber as the basis for splaying the fibers.

    Splay_020%.png
    Splay 20%
    Splay_040%.png
    Splay 40%
    Splay_100%.png
    Splay 60%
    Splay_060%.png
    Splay 80%
    Splay_080%.png
    Splay 100%

  • Stray - Random fibers can be shorter or longer giving a look where just a few strands of hair stand out from the rest, giving a more natural look.

    Stray_040%.png
    Stray 40%
    Stray_080%.png
    Stray 80%
    Stray_120%.png
    Stray 120%
    Stray_160%.png
    Stray 160%
    Stray_200%.png
    Stray 200%

  • Swirl - Controls how much each fiber is twisted, based on a splay center based around the polygon center or the guide fiber.

    Swirl_020%.png
    Swirl 20%
    Swirl_040%.png
    Swirl 40%
    Swirl_060%.png
    Swirl 60%
    Swirl_080%.png
    Swirl 80%
    Swirl_100%.png
    Swirl 100%

  • Random - Only available when Swirl is not zero, this randomizes the starting rotation of each fiber.

  • Swirl Turns - Gives the number of complete revolutions swirls make.

  • Tuft - Progressively shortens fibers further away from the center of the polygon or guide fiber.

    Tuft_020%.png
    Tuft 20%
    Tuft_040%.png
    Tuft 40%
    Tuft_060%.png
    Tuft 60%
    Tuft_080%.png
    Tuft 80%
    Tuft_100%.png
    Tuft 100%

  • Clump - Gathers fibers together as though sticky or wet based on polygon center or guide fiber.

    Clump_020%.png
    Clump 20%
    Clump_040%.png
    Clump 40%
    Clump_060%.png
    Clump 60%
    Clump_080%.png
    Clump 80%
    Clump_100%.png
    Clump 100%

  • Scale - Gives a length to fibers. Scale is based on the size of the object - 100 % long fibers on a mammoth built to scale will be a lot longer than similar 100 % fibers on a fly modeled to scale.

    Scale_020%.png
    Scale 20%
    Scale_060%.png
    Scale 60%
    Scale_120%.png
    Scale 120%
    Scale_200%.png
    Scale 200%
    Scale_400%.png
    Scale 400%

  • Random Length - Randomizes the length of all the hairs on a surface to give more variation. Distinct from **Stray ** because the randomization is applied to all fibers.

    Random_Length_020%.png
    Rand Length 20%
    Random_Length_040%.png
    Rand Length 40%
    Random_Length_060%.png
    Rand Length 60%
    Random_Length_080%.png
    Rand Length 80%
    Random_Length_100%.png
    Rand Length 100%

  • Part Angle - Defines an angle between adjacent guides that cause the fibers to follow the nearest guide and not interpolate. This causes “parts” in the hair style instead of interpolating. The Part Angle will by default be applied to all fibers on an object, but can be controlled as in the image below by using a gradient texture applied to a Weight Map or simply a Slope in this case. The Part Angle can be small and still have a large effect since it is based on an examination of the first segment on the guides and the dot product is used to determine if fibers should interpolate or follow the closest guide.

    FFX_parts.png

  • Bump - This effect perturbs the initial fiber direction by simulating a surface bump using the local gradient of the texture. Similar to the Bump Channel in LightWave’s Surface Editor. This effect needs a procedural texture or image in the texture channel to be visible. ![Bump_050%.png](Bump_050%.png Bump 50%

    Bump_150%.png
    Bump 150%
    Bump_300%.png
    Bump 300%
    Bump_600%.png
    Bump 600%
    Bump_1200%.png
    Bump 1200%

  • Root Only - Only the root of the fiber is used to calculate the bump giving a different look to the fiber arrangement.

    Bump_050%_Use_Dot.png
    Bump w/RO 50%
    Bump_150%_Use_Dot.png
    Bump w/RO 150%
    Bump_300%_Use_Dot.png
    Bump w/RO 300%
    Bump_600%_Use_Dot.png
    Bump w/RO 600%
    Bump_1200%_Use_Dot.png
    Bump w/RO 1200%

  • Direction Bias - This setting becomes available when the object with fibers has a Bias Vertex Map created with Modeler’s FiberFX interface. It determines the ratio between the settings for the fibers in the window and those contained in the VMap concerning direction.

  • Bias VMap - Presents a dropdown from which you can choose a Bias Vertex Map.

  • Remap - Only available when you are using a Bias VMap. When using RGB colors you can’t specify a value of -255( -1). Using Remap, the value of 0 is remapped to -255(-1), 128(.5) is the new 0, and 255(1) remains the same.

Last modified: 11 December 2024