Layout Plugins
Layout
Channel & Envelope Plugins
ChannelReducer | Reduce keys of an envelope (channel) (video)
DisableChannels | Disable Channels (video)
Csv2Env | Copy CSV file to envelope
E_ChannelModify | Modify Enveloped Channels outside of the Graph Editor (video)
Development & Debugging Plugins
GeometrySpreadsheet | Geometry Spreadsheet to monitor values
Instancing Plugins
BakeToFileInstance | Bake instances to a file (fileInstances)
AddInstancerDisplay | Choose your Instancer display mode and percentage
InstanceDisplayMaster | Instance Display Master
InstanceBaker | Bake Instances (video)
InstanceBrowser | Browse all Instancers
Instance and Randomizer Plugins
InstanceRandomizer | Randomize Instancer Settings/Distribution (video)
InstancerSeedRandomizer | Randomize Instancer Seeds
InstToPoints | Convert Instances to points (video)
DisableInstancers | Disable Instancers
EnableInstancers | Enable Instancers
SelectedClonesToInstances | Convert selected clones to Instances (video)
FileInstance | Load a file Instance and setup the instancer (much faster than native instancing) (video, video)
CloneToInstanceMasterUpdate | Animateable Lights/Cameras Master
LightCameraClonetoInstancers | Clone Lights/Cameras to Instancers (video)
Buffer/Passes Plugins
AOVAddAO | Setup Ambient Occlusion Buffer
AOVObjGroup | Setup Individual Object Buffer
AOVPerObject | Setup Per Object Buffer
AOVPerObjectSurf | Setup Per Object/Surface Buffer
AOVSurfGroup | Setup Surface Group Buffer
ColorIDAOV | Create a ColorID (clown) buffer (video)
DepthAOV | Create a Depth Buffer
InstanceIDAOV | Create an Instance ID ( clown) Buffer (video)
Obj2AOV | Create custom buffers based on object( s)
CreateLightPass | Create Light Buffer
PartsIDAOV | Create an object parts color ( clown) buffer (video)
Visibility & Display Plugins
ViewportGuides | Setup Viewport Guides like Photoshop Guides (video)
InstanceIDs | Display Instance IDs
CustomObjName | Show the Items name as Custom Object
MddPreview | Display MDD as a preview (video)
VertexIDs | Display Vertex IDs
VisHideSelected | Hide selected objects in OpenGL
VisHideSelectedHierarchy | Hide selected object hierarchy in OpenGL
VisIsolateSelected | Show only selected object in OpenGL
VisIsolateSelectedHierarchy | Show only selected object and its hierarchy in OpenGL
VisRestoreAll | Restore Object OpenGL visibility from stored values (video)
VisStoreAll | Store Object OpenGL visibility (video)
RenHideSelected | Remove selected objects from rendering
RenHideSelectedHierarchy | Remove an object and its hierarchy from rendering
RenIsolateSelected | Render only selected object
RenIsolateSelectedHierarchy | Render only the selected object and its hierarchy
RenRestoreAll | Restore object rendering states to stored value
RenStoreAll | Store object rendering states
Here's the rest of the conversion from HTML to Markdown for your document:
Setup Plugins
Bugs | Submit LDTools Bugs
Chat | Goto LDTools Discord Chat
3DCoatApplinkLayout | 3D Coat Applink
AddCamZoomControl | Adds a simple Zoom Control Setup for a Camera (video)
AddNoHubPro | Hub Replacement
AddSceneSampleCalculator | Render Sample Calculator
BCF2VDB | Convert BCF Turbulence FD outputs to VDB
CreateMeshLight | Convert Object to Mesh Light
EasyBendDeform | Setup a bend deformed (video, video)
EasyInstantMesh | Using Instant Meshes for automatic retopology
EasyTextureBake | Easy texture baking such as highres to lowres mesh (video)
EasyVoxLayout | Easy MagicaVoxels Setup
SceneToIndividualLayersPrep | Compiles a list of all Objects/Layers in scene
SceneToIndividualLayersApplyPrepped | Replaces split multilayer Objects as single layer to the scene
Surfaces & Materials Plugins
AddSurfaceLink | Link Multiple same-named surfaces and edit as one (video)
ClipboardToSurf | Create Surface from Clipboard
ConvertBatch | Batch Convert standard T channels to Nodes (Native & Octane)
CopySurfaceToSameName | Use this to copy surface properties from one object to another with the same surface name
LayExtractSurfacePolys | Create a new Object from the selected surface (video)
CopySurfNode | Copy Surface Node (video)
PasteSurfNode | Paste a surface Node (video)
ImportNodesToObjects | Import Nodes to objects
LayRestoreMaterialSlot | Restore Material from Slot
LayStoreMaterialSlot | Store Material in Slot
MergeObjectSurfaces | Merge Object Surfaces
OctaneUDIMTextureSetup | Create Octane UDIM Setup (video)
RemCustBuffersFromSurface | Remove any custom buffers from an object's surface
RenameSurfaceAsObjectName | Rename a surface to include the object's name (video)
[ResetMaterial](https://origamidigital.com/dokuwiki/doku.php?id=
odtools:od_resetmaterial) | Reset Material (video)
RewireNodes | Rewire nodes in Node editor (video)
SurfaceArea | Calculate the surface area (video)
SurfaceCleanup | Remove unconnected nodes from a material (video)
SurfaceCopyWildcard | Quick deployment of similar "type" materials
SurfaceRenamer | Rename Surfaces
SurfDirectory | Apply saved surface to all objects in a directory
SurfToClipboard | Copy a surface to clipboard
SurfVariations | Create variations of an object based on multiple surfaces saved in a directory
WeightsFromSurfaces | Create Weights from Selected Surfaces (video)
ExternalSurfaceOverride | Overwrite a surface with an external file (video)
SurfaceLink | Link Multiple same named surfaces together
SurfaceSnapshots | Surface Snapshots for easy look development (video)
ObjSurfaceReplaceMaster | Surface Master for Object Replacements
Scene Reference Plugins
AddRefScene | Add a Reference Scene
AddSceneReferences | Scene References
RenderabilityRefScene | Set the render state of a reference scene
SceneReferences | SceneReferences
RefreshRefScene | Refresh a loaded reference scene
CheckForUpdatedRefScene | Check for an updated Reference Scene
DisableRefScene | Disable a reference Scene
DisableRefSceneBBox | Disable a reference Scene but show bounding boxes
UpdateRefSource | Update a reference Scene
VisibilityRefScene | Change the visibility of a reference scene
ExportHierarchyAsNewRefScene | Export a hierarchy as a new reference scene
Rendering Plugins
LD_LWSN_Command | Show the LWSN command line render commandline
LD_LWSSplitter | Split Scene into multiple subscenes for rendering
Transform & Motion Plugins
BakeBulletSim | Bake a bullet simulation into motion channels
EasyBake | video | Easy bake motions and removing expressions/modifiers/etc (
AnimationLayers | video | Animation Layers allows for simple layering/adjustments of motions (
CopyXF | Copy Transforms
CopyLayoutTransform | video | Copy Layout transforms (
HierarchyHMot | video | Save Hierarchial Motions (
HierarchyHMotLoader | Load Hierarchial Motions
ImportHMotToSelection | video | Import hierarchical motions to selection only (
RestOnGroundCeiling | video | Rest an object on the ground or ceiling (
MatchItemToTarget | Match a new item's position/rotation/scale to a target item
MergeMotionsFromScene | Merge the motions from another scene
TargetChildren | Each object sets up a target to point to its child
TempTarget | Create a temporary target
PointSnap | video | Snap an item to the position of points/polys on another Object (
curTransToKeyZero | video | Set the current transforms to key at frame 0 (GUI) (
curTransToKeyZeroNoGui | Set the current transforms to key at frame 0
Placer & Distribution Plugins
Obj2PoissonSampledPoints | video | Poisson Sampler for point distribution on objects via MeshLab (
EnvImgTracer | video | Create an equirectangular image with positions for light/reflection hits (simple HDRLight Studio) (
InteractiveNullMotion | video | Setup interactive nulls on objects and create a motion (
ObjectPlacer | video | Place Objects on other Objects (
BonePlacer | video | Place a Bone interactively on other objects (
LightPlacer | video | Place Lights by clicking on glancing/reflection angles of an object (
InterActiveReparent | vide | Interactively setup a new parent to an object (
UNSORTED Plugins
DisplacementImageRead | Read Image Pixel values and apply as displacement
LinkToPoint | video | Link an object to the position of another point (
BuildObjSeqList | Build an Object Sequence List
CacheMasterSetup | video | Setup Cache Master for easy caching and performance increases (
CalculateFFXLength | video | Calculate FiberFX Hair Length (
ChangeSubPatch | Change SubPatch Level of multiple objects
ClipBoardToItemInfo | Get Item Info from Clipboard
CloneItemToSelection | Clones a scene item to selected scene items
ConsolidateScene | Consolidate objects of the same name in a scene
ConvMot2Spline | video | Convert motion to spline (
CopyAndReplaceExternalImages | Copy external content directory images into the content folder and relink
CopyLayoutDispPointInfo | video | Copy Point Displacement info to clipboard (
CopyObjectFilename | Copy current selected Object Filename
CreateBoneChain | Create a Bone Chain
CreateEnvSphere | video | Create an environment sphere (
CreateKeyPro | video | Creating keys with extra options (
LoadVDB | Loads a .vdb file and sets up a Fog Volume or Levelset VDB
CreateVDB as Proxy | video | Create an object proxy via vdb, and optionally setup for render replacement (
DeleteKeyPro | video | Deleting keys with extra options (
DeSelectNulls | video | Deselect all Nulls (
DirectoryLoad | Load all objects in a directory
DisableDisplacement | Disable Displacement
DisplacementImageWrite | Write the point displacement into a Imagefile
EnableDisplacement | Enable Displacement
ExportMultiMDD | Export Multiple objects as single MDD/Object
HandlerStatusChanger | Change the status of a Server pane
ImageBillBoard | video | Create Image Billboards from images (
InsertBetween | video | Insert an item in-between two other items (
InvokeLayCMD | video | Invoke Layout Commands (
ItemDependencies | video | video | Show all item inter-dependencies (
ItemInfoToClipBoard | Copy Item info to the clipboard
ItemPolygonStatistics | Shows the polygon quantities for selected objects
ItemsToPFX | Convert Item positions to .pfx particle data
ItemToCamera | video | Move Selected item to the camera (
JustDelete | Delete Item, without gui
JustSave | Just save an item, without gui
LayCopyObject | video | Copy an Object to clipboard (
LayCreatePolyGridUV | Create Polygon UV Grid
LayIdentifyUVMap | video | Identify which UVMaps belong to the object (
LayLoad | Loads object
LayoutAbsSize | video | Absolute Size of Object (
LayPasteObject | video | Paste Object from clipboard (
LaySave | Saves object
LayUpdateSelObjs | Reload selected objects
LightExclusionLister | List Light Exclusions
LocalizeToContentDir | Copy all external loaded content into the content Folder
LockUnselected | Lock Unselected Items
LW2SubstPainter | video | video | Send Object to Substance Painter (
MappingToObjectUV | Set the Texture Mapping to Object UV
MeshHandlerOrder | Change the Mesh Handler Order
ModelPackager | Package a model to be self-sustainable
ObjectsToDir | Copy all selected objects & textures to a directory
ObjectsToLwo2 | video | Save Objects as LWO2 (pre 2018) format (
ObjVtxToNulls | video | Create a Null at each point of an object (
OpenGLPreview | video | Create an OpenGL Frame based preview with many options (
OpenImageIn | video | Send an Image in Photoshop/etc (
OpenSnapShotGui | Surface Snapshot for fast lookdev development
PBRImporter | video | video | Import PBR Texture sets and setup automatic materials (
PFXToNulls | video | Convert .pfx particle data animated Nulls (
LD_PolyFromItems | Create a poly from other items pivot positions
PrimitiveLayout | video | Create various uv'ed and subd friendly primitives (
ProjectSwitcher | video | Project Switcher (
QuickIKChain | video | Setup a quick IK Chain (
Randomizer | video | Randomize Values (
ReloadObject | Reload Object
RemoveLDMasters | Remove all LD Master Plugins
ReplaceByPolycount | video | Replace objects if their polycount/bounding box matches * creating clones (
ReplaceImageExtension | video | Replace an Image by extension (for example switch between jpg and png) (
ReplaceMultipleWithObjectLayer | video | Replace multiple objects with an object layer (
ReplaceObjSets | Replace Object Sets ( like hierarchies that you have multiple times in a scene)
ReplaceWithNull | Replace any Item ( Light/Camera/Bone/Object) with a Null
RizomLayoutBridge | video | RizomUV Bridge (
SaveChangedObjects | Save only changed/updated objects
SaveSceneAs0 | Go to frame 0, then save the scene * important for bullet simulations to avoid calculations on scene load
SaveSelectionAsLWO | video | Save the Selected objects as .lwo file (for example, when you imported .obj's) (
SaveTransLoad | Save Object as transformed and reload item
SaveUnsavedObjects | Save objects that haven't been saved yet
SceneQuickSetup | video | Quick Scene Setup (
SceneSelectionToClipboard | Copy Scene Selection to clipboard
SelectClones | video | Select all clones of an item (
SelectionToChain | video | Create a Parent chain from the selection (in order) (
SelectItem | video | Select an Item (
SelectNulls | video | Select all Nulls (
SelectObjectsBySurface | Select objects by surface selected in the Surface Editor
SelectObjectsByWildCard | video | Select Objects by wildcard (
SelectSurfFromObject | Select the surface from an object
SelMeshFromSurf | video | Select mesh from picked surface (
SendToModeler | Send selected objects to Modeler
GetFromModeler | Get objects/Layers from Modeler
SetTextureImage | video | Create an Image Node from the selected image(s) (
SetupBakingCam | Setup a surface Baking Camera
ShowImageConnections | video | video | Show all image connections (
SplineCtrlSwitch | video | Switch between a spline control and motion setup (
SuperVehicleSetupPro | video | video | Simple Vehicle Setup (
T2Nodes | Convert standard T materials into nodes (native & octane)
ThumbNailer | Create Thumbnails of Objects
ToggleProxies | Toggle between objects and their proxy objects
ToggleSubDsAndSave | Toggle the SubD Switch and save object
UnCloneObject | video | Unclone an object (
UnLockAll | Unlock All Items
Videos | LDTools Videos
ViewportGuidesAdd | Setup Viewport Guides (ala Photoshop)
VolumeLightFix | video | Setup a nodal fix for volumetric lights (sampling/noise) (
VPRToIview | video | Send the VPR rendered frame to the Image viewer (
DeflyFast | Simply Firefly Remover
2ptPolyInstanceFit | video | Fit Instances on 2pt Polygons (
SkyGradSetup | video | Simple Backgound gradient setup that emulates change of day (
BoneWeightDisplay | Show a bones weight display
LayWeightDisplay | video | Show Weights of an object (
AllItemNames | Display All Item Names in viewport
AllObjNames | Display all Object Names in viewport
CacheMaster | Cache Master Setup
DisableAnyEnvelope | Disable Any Envelope
ItemAnimSwitch | video | D Item Anim Switch (
ItemFrameSwitch | Link a framerange to a specific item
NoHubPro | Hub Replacement
ObjectLimitedRegion | video | video | video | Sets up limited regions to only encompass selected object(s) (
SceneInfoOverlay | Scene Information OpenGL Overlays
SceneSampleCalculator | Calculate Samples being used in a scene
TrailerMover | video | Setup of realistic Trailer movements (
ObjectSeqReplacement | Object sequence replacement that also updates surfaces
RenderTimeReplacement | video | Sets up rendertime displacement, different objects in openGL versus rendering