New to 2019.1

Last modified: 10 March 2025
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A lot has changed in LightWave. Here is a curated list in alphabetical order with links to pages that describe the features:

Cel Shading Improvements

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Surfaces will now react correctly to light color.

FBX Improvements

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Transfer only animations, Drag-and-drop within the interface, Support principled material (not just standard) on import

Hide all OpenGL non-renderable elements and gizmos

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Simple toggle to clear all non-renderable items from the viewport for better scene visibility

Workflow improvements to the Layers panel in Modeler

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Freezing, Swapping and Moving all come to the 2019.1 Layers panel

New Navigation options

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Layout and Modeler have new navigation tools

Node Editor - RGBA/XYZ splitter node/improvements

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Individual RGB channels added as outputs on Image nodes

NRC Improvements

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You can now attach render nodes to your farm from other machines in your network, and LightWave Scene files can now be dragged-and-dropped into the NRC window

OpenVDB Improvements

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Add particle system output to mesh to volume node based on the mesh vertices and add collision velocity to solvers

Physical Sky Enhancements

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An update has been made to the Physical Sky background shader

Add Progress indicator to VPR

See how fast your renders are going

LightWave Python Updates

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Python updated and new PCore console added

Workflow Improvements: 'Reset Configs'

Refresh the configs without losing your custom menus and keyboard shortcuts

Workflow Improvements: Separate Menu and Key Configs

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New config files for menu and keyboard shortcut customizations

Workflow Improvements: Tree Pane

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Several improvements made to the Tree Pane element of the LightWave UI

Unreal Bridge Improvements

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Images courtesy Ryan Roye

Improved interchange performance.

Vertex Maps panel improvements

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Delete multiple maps at once, filter maps and select by map