2024 1.0 Help

Octane Daylight Environment Light

The OctaneRender® Daylight incorporates accurate environmental illumination using sun and sky models and integrates usage of "HDR / Texture Environment" textures.

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Octane has a powerful DayLight Environment node to simulate Sky and Sun lights. User can select how to set the Sun direction, using the geographic data or using the Sun angles.

  • Longitude / Latitude: These parameters can be set to get realistic sun settings for the specified geographic location.

  • Month / Day / GMT Offset / Hour: These parameters can be used to accurately place the sun in the sky according to the date / time for the sun at the current longitude / lati­tude

  • Turbidity: The Turbidity can be used to adjust the sharpness of the sun lights shadows. A low value creates sharp shadows (like on a sunny day) and a higher value diffuses the shadows similarly to a cloudy day.

  • Power: The Power slider can be used to adjust the strength of the light. This can affect overall contrast and exposure level of the image.

  • North Offset: The North offset slider can be used to adjust the actual North direction of the scene. This is useful for Architecture Visualization to en­sure the direction of the sun is accurate to the scene.

Sun/Sky Model Parameters

  • Model: This specifies which daylight model to be used as the current environment. The old daylight model lights a scene with spectral radi­ance assuming that the sun is moving over the horizon at a constant distance from the object. The new daylight model is used to simulate full spectrum daylight with the sun hovering at a varying distance from the tangent plane providing more sky color variation as the sun moves along and then bears shorter rays as the sun moves closer to the normal plane.

  • Sky Color/Sunset Color: These settings are used by the new daylight model to customize the spectral shade of light. This can affect overall mood expressed by the image.

  • Sun Size: This allows users to control the sun radius in the daylight environment.

  • Ground Colour: Controls the color of the infinite ground plane associated with the Sun Sky systems.

  • Ground Start Angle: Controls the infinite ground plane's height and position.

  • Ground Blend Angle: Controls blending the infinite ground plane with the horizon.

Background Texture

  • Texture: This allows users to connect a texture that will be used as the background and ensures that objects in the scene accurately reflect it.

  • Heading and Pitch rotations: This allows users to rotate and align the HDRI image

  • Importance Sampling: This toggles the importance sampling of the sky texture – similar to the importance sampling in the texture environment.

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There are three (3) options, generally used when you have a HDRI Image loaded as a backplate:

  • Backplate Visible - Turns the backplate visibility On/Off

  • Reflections Visible - Turns on Reflections for the Backplate

  • Refractions Visible - Turns on Refractions for the Backplate

18 March 2025