Primitive Light

Last modified: 10 March 2025
Light types primitive empty

The Primitive Light takes the form of the object you ascribe it to. The light has no representation in OpenGL until attached to an object, whereupon it assumes a bounding box representation the size and shape of the original object used.

The light can simply emanate from geometry or the Sample Surface option can be used to take into account the geometry's surfacing. If you use sampled surfaces, the light color and intensity act as a multiplier for the object's luminous intensity and color surfacing

Primitive light render
Mangalore warrior, resurfaced with PBSDF and a Primitive light collar

Light primitive ffx
FFX Primitive light