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This switch node will take the Ray Type output from the Surface Editor Input node and allow you to specify a different material depending on the type of ray encountered.
Ray Type - Should be hooked to the Ray Type output from the Input node
Default - This is the override material input. Materials hooked to this will be used for all other ray types if nothing is hooked to them
Reflection - For inputting a different material for Reflection rays
Refraction - For inputting a different material for Refraction rays
Dissolve - For inputting a different material for Dissolve rays
Shadow - For inputting a different material for Shadow rays
Occlusion - For inputting a different material for Occlusion rays
Radiosity - For inputting a different material for Radiosity rays
Caustics - For inputting a different material for Caustics rays