Using Instances with Octane
Octane has a powerful instancing system, that allows a lot of instances of any object available in the scene to render with little penalty in speed.
Octane for LightWave has been designed to use this feature in three levels:
By default the plugin adds all LightWave clones available in the scene as Octane instances.
Users can use Null objects as instances. To instance any object available in the scene using a Null object, you only need to rename the null object with the name of the object you want to instance, adding “-” to the beginning of the name. For example if you have a tree object named “green_tree”, you can add to the scene a Null object named “-green_tree”, and Octane plugin is going to use this null as source for a instance of the tree object.
Finally, Octane for LightWave supports LightWave 11+ instancing system. The workflow to work with instances in LightWave 11+ is the same as using LightWave native render engine.
Octane 2.0 added a new instancing architecture (100 times faster than the old one) that supports the real time instancing preview available in the IPR window without reload scene or update instances transformations while rendering in “update scene” mode. Instances also supports full motion blur in Octane Render 2.0 but only for final rendering ( instance motion blur is currently not supported in the IPR window).