LightWave 2018

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Our simple scene has five objects that have all been assigned Bullet dynamics. The objects fall to the floor and bounce and roll around beautifully. To ensure the integrity of their motion, to not have to endure the time taken to repeat the Bullet calculation (which in this case is admittedly negligible) and to be able to export the scene to another piece of software we will bake the motions that the objects make.


We can go through the objects one by one, carefully selecting the appropriate MDD file to go with the right object, or we can just hit Match By.... By default the choice is set to Names, which is fine. In either case , we will see that we have one MDD assigned to each of the five falling shapes and none to the floor. Now when we hit OK to close the window and press play on the scene we see our five shapes falling to the floor object exactly as they did when Dynamics were enabled on the FX Tools tab.