Light Visible to Camera

Visible to Camera

A light with this option will be presented in the render as a visible light in the shape and size of its OpenGL representation. A light's size and shape can be altered in the Light Properties panel, or, in the case of Area and Linear lights, by using the Scale and Stretch tools in the viewport.

Though the Visible to Camera option may not be set in Light Properties, lights will still appear in reflections unlike earlier versions of LightWave.