Portal

Portals

For copyright reasons, a gradient has replaced the HDR image for this scene. The effect is more interesting with a proper HDR image.

Area and NGon lights can be used as portals. Portal lights are guides placed in indoor scenes that help the renderer to concentrate environment lighting through openings like small windows.

The circle showing the ray source and box for the portal are purely for illustrative purposes. The light with the portal should be outside and larger than the opening

Portals work with the environment light and its plugins - Image World, Textured Environment, gradient backdrop or similar. While portals will add time to renders they also clear up noise and bring a lot of extra detail that you don't get using an environment light alone.

This scene is lit purely by the Environment light with an HDR image texture

The same scene, with an Area light with the Portal switch turned on. The increase in detail and color, and reduction in noise,  for the interior of the room is excellent considering the extra rendering time. The two scenes are available above to try for yourself.

The reason for turning Normalize off when using a portal light is that the color and intensity are coming from the backdrop environment rather than a localized light source. As such, the size of the portal has no bearing on the quality of light coming through the opening and so Normalize is turned off automatically when Portal is engaged. Normalize can be turned back on for artistic reasons.

If your scene has multiple lights, or large openings for light to come in from the environment, using a portal is not necessary - it can unnecessarily slow down rendering and even create additional noise. Equally, complex material networks will benefit from direct lighting rather than the additional computation necessary for portals. Finally, if you have several small openings on a wall, consider using a single portal that spans them all instead of multiple portals that can increase render setup time.