Chamfer

(Default keyboard shortcut CTRL B)

Chamfering Points, Edges and Polygons. In previous versions of LightWave, Edge Beveling the central shape in one operation would not have been possible with the built-in tools.

Multiply > Extend > Chamfer - A simple, rapid tool which allows the user to bevel an object. Points, edges and polygons can be chamfered. Unlike a Bevel, which adds to your object’s volume, Chamfer maintains or reduces the volume of your object.

There are several controls in the Numeric window depending on what mode you are in when you choose to Chamfer (Point, Edge or Polygon). The first is the amount of chamfering with a Measure Amount button to enable you to measure an existing distance in the viewport. In Point mode, Edge Compensation will maintain the overall shape of your object while chamfering selected points.

In Edge mode, you have Subpatch-Friendly, which attempts to keep NGons out of the mesh so it can be successfully subpatched and Edge Compensation.

In Polygon mode, you have Subpatch-Friendly, Group Polygons - a toggle to either chamfer polygons as a group or individually, much like Bevel - and Edge Compensation. You can also toggle the Group Polygons mode by hitting ins on your keyboard.