Edit Skelegons

You can edit existing Skelegons (chains) by simply selecting the lowest Skelegon in the chain you wish to edit. Then, choose Setup > Skelegons > Edit Skelegons. You can also edit Skelegons along with an object’s normal polygons by selecting them at the same time.

If you want the Skelegons to use the same points as your object, copy the points you want to use as beginning and end points for the Skelegons to an empty layer. Use the Make Skelegons command. Then cut and paste the Skelegons into the normal object layer. Finally, merge points.