2D Textures

Last modified: 10 March 2025

2D textures consist of images or procedurals that can be mapped to the object surface during the shading computation. An algorithm is used for “wrapping” the texture around the object’s surface so that the pattern curves and distorts realistically. The advantage of using 2D textures is that in using the projection methods available to them, the texture patterns can conform easily to basic geometrical shapes. Additionally, textures, in general, add apparent detail and so do not have to be modeled in geometry. An everyday use of a 2D texture might be to apply an image as a decal or label on a three-dimensional bottle or other object. 2D textures can also be used as transparency, reflection, refraction, normal, and displacement maps, etc.