ABF UV Unwrap
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This page is a part of continuing efforts to make the LightWave documentation complete. If a link takes you back to the main page, it leads to a page that hasn't yet been created. Let us know if you find one!

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Known issue: Meshes with multiple open borders can cause the resulting UV Map to become unsymmetrical. To solve this temporarily cap holes prior to running ABF UV Unwrap.
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Use Rectangularize Grid to square up your UV map
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Contributed by Richard Feeney