Export as VRML97

Last modified: 18 March 2025

Export Scene As VRML97 The VRML97 Exporter plugin (File > Export > Export Scene as VRML97) creates a VRML97 World based on the current scene. The VRML output complies with the ISO-VRML97 specification. The objects in the scene may be saved as separate files into the Content Directory or an alternate path. The following list shows some highlights:

  • Accurate Translation

  • Keyframed hierarchical animation

  • Light intensity envelopes, including ambient

  • Non-linear fog

  • Color image texture mapping using projection or UV maps

  • Solid, non-linear gradient and image backgrounds

  • Support for SkyTracer warp image environments

  • Particle animation with single-point-polygon object to PointSet node conversion

  • Two-point-polygon object to IndexedLineSet node conversion

  • SubPatch object morph capture (for capturing morph, displacement map and bone effects on SubPatch objects).

  • High-performance output

  • 3D Sounds

  • Level-of-detail object replacement animation

  • Object instancing

  • Vertex color and lighting support

  • Multiple custom viewpoints

  • Custom VRML nodes

  • Touch activated behaviors

  • Viewer proximity activated behaviors

  • Object visibility activated behaviors

  • Objects output as prototypes (PROTO) definitions (optional)

  • Scene object ignore

  • Standard object viewpoints (optional)

  • Optional embedded objects for single file scene output!

  • Optional lowercase conversion for embedded object/image filenames

  • Direct avatar navigation speed control

  • Improved compliance for export to VRML97 editors, including conversion of illegal VRML97 names (like 2Legs or My Light), and reflection of illegal negative scaling