Extra Buffers

Last modified: 18 March 2025

Download icon Buffers.7z This archive contains the scene file used for most of the buffers shown on these pages

These are buffers which shading system elements, such as the Material nodes and Shading Models, provide. Most buffers are available here in direct and indirect versions. The "direct" buffers contain data from direct illumination of the surface, meaning the light that came directly from a light source. As opposed to the indirect buffers which contain data from the indirect illumination, that being light that got to the surface via an indirect route such as light that has bounced off another object via radiosity. Some buffers only become available when the materials pertaining to them are used.