Octane Camera: Baking Camera

Last modified: 10 March 2025

The Baking Camera is used to bake the textures that are assigned to the objects in your scene, and reuse them for other processes (e.g., game engines, compositing etc.). Doing so will improve render times and texture quality. Texture creation is an indispensable technique for game engines.

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The Baking Camera will retain specular, reflection and other properties.