Octane Post Processing
OctaneRender® includes the ability to add effects like glow, glare, bloom to your images after rendering. These effects can be saved directly with the images or as separate layers to add in the compositing application of your choice. The options are explained below:

Input Parameters
**Cutoff: ** Cutoff value for Bloom.
Bloom Power: Controls the size and intensity of the halo around the sun, light source, or reflective glossy materials. It enhances the realism of rendering output when used correctly. If it is overused, it may look artificial and hazy.
Glare Power: Glare power controls the size and intensity of the glare. The glare effect is more pronounced when it comes to the sun, the lights in the scene and reflective materials.
Glare Angle: Glare angle is used to adjust the rotation of the glare relative to the object. A glare angle of -90 and 90 results to one main horizontal glare and a glare angle of 0 results to one main vertical glare.
Glare Blur: Glare blur Controls the sharpness of the glare. Smaller values will result in a crisp linear glare, and this is softened as the value is set higher.
spreadStart: TBD
spreadEnd: TBD
Spectral Intensity: Spectral Intensity is used to adjust the intensity distribution of the rays across a source. This affects the strength or weakness (brightness) of the radiant energy.
Spectral Shift: Spectral Shift Used to adjust the displacement of the spectrum as the frequency of light emitted from a source changes.
ChromaticAberrationIntensity: Allows you to increase/decrease the intensity of the Chromatic Abberation effect.
lensFlare: Controls the size of the LensFlare effect.
lensFlareExtent: Controls the intensity of the Lens Flare effect.
Post Volume: Input for the Post Volume Node for various POst Processed volume effects (Such as Fog).
Output Parameters
The output of the Octane Post Processing node is plugged into the Post-Processing input of the Octane RenderTarget Node in the Render Target Node Editor.