Textured Point

Last modified: 18 March 2025

This button allows you to assign the luminosity values of a normal LightWave Texture (image, procedural, or gradient) to a Weight or Morph Map, or the Color values to a Color Map. Bear in mind, though, that the texture is assigned to points, not polys (hence the name) so, unless you have a very heavy mesh, you won’t get the detail you’d get by using the textures on a surface. Other than that, though, it works in a very similar way.

TexturedPoint.png