Ray Type Switch

This switch node will take the Ray Type output from the Surface Editor Input node and allow you to specify a different material depending on the type of ray encountered. 

  • Ray Type - Should be hooked to the Ray Type output from the Input node
  • Default - This is the override material input. Materials hooked to this will be used for all other ray types if nothing is hooked to them
  • Reflection - For inputting a different material for Reflection rays
  • Refraction - For inputting a different material for Refraction rays
  • Dissolve - For inputting a different material for Dissolve rays
  • Shadow - For inputting a different material for Shadow rays
  • Occlusion - For inputting a different material for Occlusion rays
  • Radiosity - For inputting a different material for Radiosity rays
  • Caustics - For inputting a different material for Caustics rays

Example - Ray Type Switch