Ray Type Switch
This switch node will take the Ray Type output from the Surface Editor Input node and allow you to specify a different material depending on the type of ray encountered.
- Ray Type - Should be hooked to the Ray Type output from the Input node
- Default - This is the override material input. Materials hooked to this will be used for all other ray types if nothing is hooked to them
- Reflection - For inputting a different material for Reflection rays
- Refraction - For inputting a different material for Refraction rays
- Dissolve - For inputting a different material for Dissolve rays
- Shadow - For inputting a different material for Shadow rays
- Occlusion - For inputting a different material for Occlusion rays
- Radiosity - For inputting a different material for Radiosity rays
- Caustics - For inputting a different material for Caustics rays