2024 1.0 Help

Area Light

Light-Types-area.png

If you could turn a four-point polygon into a light, you'd have an Area light. Light is sent out equally in all directions, except along the edges. This type of light might be used for flat light panels or as a portal light to bring GI samples inside a room.

Lights screen 2018 area

Unlike the Distant, Point, and Spotlight lists, you can size these lights, just as you would an object. Another distinction is that ray-traced shadows will have physically accurate edges that are sharpest near the object that is casting them and get softer further away. A smaller area light will result in sharper shadows than a large area light.

Normalize

Normalise

There is a Normalize toggle in most Light Properties windows. Light intensity is now set in Lux, which is Lumen per meter squared. This means that as your lights change size so does their intensity. With Normalize off, a smaller light of a given intensity will give out less light, a bigger light more. With Normalize on, the intensity stays the same. It might appear to become dimmer in some cases but this is merely because the light output is being spread over a larger area.

The area of a Distant light will decrease as you reduce the angle in the panel, and thus its power diminishes if Normalize is not checked. 0° is a special value, and the Distant light will behave the same Normalized or not, with hard shadows.

Portals

Download icon Light Portals.7z

New to 2020

Area and NGon lights can be used as portals. Portal lights are guides placed in indoor scenes that help the renderer to concentrate environment lighting through openings like small windows.

Portal Rays
The circle showing the ray source and box for the portal are purely for illustrative purposes. The light with the portal should be outside and larger than the opening.

Portals work with the environment light and its plugins - Image World, Textured Environment, gradient backdrop or similar. While portals will add time to renders they also clear up noise and bring a lot of extra detail that you don't get using an environment light alone.

Portal off
This scene is lit purely by the Environment light with an HDR image texture

Portal on
The same scene, with an Area light with the Portal switch turned on. The increase in detail and color, and reduction in noise, for the interior of the room is excellent considering the extra rendering time. The two scenes are available above to try for yourself.

04 December 2024