GPU Rendering Overview

Last modified: 10 March 2025

OctaneRender® is a "GPU rendering engine," meaning it uses GPU cards for the rendering process. GPUs, or "graphics processing units" are specialized computing hardware cards that you add to your computer in a variety of ways (plug in slots, specialized cable interfaces, and so on.) GPUs are used in so many areas of computer science and entertainment today, with prices and capabilities ranging from game play to bitcoin mining to advanced AI and simulations. Octane will run on many different cards, and it is a good idea to know what your hardware needs are to use Octane efficiently and reliably.

As a "third party" rendering engine, OctaneRender will interface with your preferred DCC application (LightWave in the case of this document) via the host application's plugin system and SDK. When you install Octane, you install it into the plugin directory as specified by your Lightwave 3D version (in this case LightWave 2024) and hardware configuration (Macintosh or PC). OctaneRender for LightWave 3D lives inside of the application environment, much like people live in a house. As Octane is likely to be one of many plugins that you have installed, there may be times where conflicts arise, and those situations are covered elsewhere.

GPU cards are blindingly fast, often a thousand times faster than the GPU on your computer's motherboard. To get that speed, GPUs operate under certain constraints: limited "on-board" RAM (VRAM), a quality, reliable power supply, and so on. These constraints may also affect you under certain conditions, as you create content to render with OctaneRender.

To render with OctaneRender from Lightwave 3D, you follow a typical workflow:

  • Create a scene

  • Add objects to your scene

  • Add materials, lights, and cameras to your scene (viewing the results in Live Viewer)

  • Set your output parameters and render your scene

The LightWave 3D plug-in is the bridge between LightWave3d and the Octane Standalone application. You need both the Standalone and the LightWave plugin to render to OctaneRender from LightWave. Alternatively, you can use the LightWave plugin to create an orbx or animated orbx file to render directly in Octane Standalone.

So much happens before you get to the point of sending over a file to render — regardless of whether you render with in LightWave 3D or with Standalone — your VRAM will be consumed in a similar way.