Octane Noise Texture
Last modified: 10 March 2025The Noise texture give you the ability to produce a wide variety of generated, resolution independent noise effects.
Octane Noise Texture Node
Translation: Sets the position, of the texture on the surface, as explained here.
Rotation: Sets the rotation of the texture on the surface, as explained here.
Scale: Sets the scale of the texture on the surface, as explained here.
Omega: Controls the detail in the underlying fractal pattern.
Gamma: Adjusts the luminance values of the noise texture.
Contrast: Adjusts the sharpness of the noise detail.

Octane Noise Attributes
Power: A multiplier which controls the overall brightness of the texture.
Octaves: Sets the scale of the detail in the noise.
Omega: Controls the detail in the underlying fractal pattern.
UVW Transform: Sets the position, scale, and rotation of the texture on the surface, as explained here.
Projection: Sets the way the texture is projected onto the surface, as explained in this section.
Invert: Inverts the values of the noise texture.
Gamma: Adjusts the luminance values of the noise texture.
Contrast: Adjusts the sharpness of the noise detail.
Usage
The Noise node, similar to the Checks Node, has no color associated with it, so the Gradient 2 node is used to provide colour input as shown below.
The Gradient 2 node is used to provide colour. The Key Color inputs/parameters are used to set the Moise colors.