Octane Render Passes

Last modified: 10 March 2025

Octane has an additional node in the render target to add full support for render passes (or render layers), the Render Passes node. This feature makes it possible to export a lot of information about the rendered image as layers that can be used in the post-production packages to fine tune the rendering or for composting tasks.

The render passes are rendered all at the same time while rendering the scene with F9/F10, and can be previewed in the IPR window selecting one pass from the enabled passes list.

We distinguish between Beauty, Info, Layers and Lighting passes. Beauty and Lighting passes are rendered together with the main beauty pass (the normal rendering). I.e. each one of these requires its own film buffer that needs to be stored additionally to the main film buffer on the device. The info passes are rendered one by one using only one additional film buffer either at the end or when needed. We do this to save GPU memory and because they are fast to calculate.

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