Procedural Geometry
Last modified: 17 December 2024Editor
This Mesh Modifier handler allows for creating geometry per frame using nodes. Many operations include names to separate or combine the geometry into named bins of geometry. Each named bin is a vector containing one or more geometry objects. Each geometry object contains the vertex and polygon data as well as object info such as a transform matrix.
Procedural Geometry is available in the Object Properties window > Primitive tab > Add Modifier menu. When added,double-click the entry to open the Node Editor. To add a cube, for example, add a Primitive Geometry node, feed into an Add Geometry node and then the right-most root node: a single input of Procedural Geometry.