Sublimation CelShader
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This page is a part of continuing efforts to make the LightWave documentation complete. If a link takes you back to the main page, it leads to a page that hasn't yet been created. Let us know if you find one!
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Two things are necessary for the Sublimation cel shader to work - the surface to which Sublimation is applied has to be Standard and lights need to be set to 1 lx. Also, Sublimation won't work with object shapes, and if you use the Opacity settings, Double Sided needs to be checked.
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The easiest way to reset default values for the Sublimation shader is to switch the Shading model to a different shading model and back