2024
 
1.0

UV Interpolation

WIP
Last modified: 18 March 2025

Usually Subpatch interpolation behaves differently on the outer edge of a mesh than inside a mesh. Since discontinuous edges are outer edges relative to a UV map or UV map island, but are inside edges relative to the mesh, it is not always possible for LightWave to automatically perform a correct Subpatch interpolation over discontinuous edges or over edges that are shared by multiple UV maps.

For these types of situations, the following interpolation types have been offered to get the least distortion out of a UV map.