2024
 
1.0

Hard Body Dynamics

WIP
Last modified: 18 March 2025

Hard Body Dynamics (also called Rigid Body Dynamics or Geostatic Simulation) are used to set the physical interactions and characteristics of bodies that are solid, or fixed in shape. Some examples:

  1. Bowling Pins

  2. Windowpane breaking

  3. Objects exploding into pieces

  4. Dominoes

  5. Pinball machine

HardFX will easily create rigid body characteristics and behavior when applied to a goal object in a scene. You then need to set the Weight, Reflection, and Collision settings and calculate. The object that has an impact will rotate and move according to its shape and size. It will automatically calculate the result so that the outcome will be more realistic.

You do not have to create individual objects for the pieces that break into parts for calculation. If the points are connected as a continuous surface, or if it is a group, it will be determined as parts. Also, it is possible to create the events as a trigger.

One of the big features is the Edit tool which allows you to adjust the path of the objects by simply dragging the mouse, and to move, rotate, and smooth the motion itself. With this addition, you do not have to calculate every time you make some changes. As a result, you can easily create the movement that you wish.

HardFX is located in the Dynamics Tab of the Object Properties Panel. Choose Hard from the Add Dynamic drop down list and then click on HardFX in the list to open up the HardFX options.

fx_hard_panel.png