2024 Help

New to 2020

2020 Image

A lot has changed in LightWave. Here is a curated list with links to pages that describe the features.

Layout

Scene Editor Improvements

2020 Image

Speed up your Scene Editor use with additions to Layout 2020.

Rotation Order

2020 Image

Rotation orders can now be changed in Layout.

Environment Lights

There is now a default Environment light in all new scenes.

Node Editor Workflow Improvement

You can now use the middle mouse button to scroll around the node editor's interface. No keyboard modifiers needed.

FBX interchange

Updates to LightWave FBX imports and exports mean that interchange with other applications is better than ever.

OpenVDB

Additional tools for OpenVDB mean that the rendering and animation of simulations of complex particle systems are made simpler.

Instancing

New static Surface instance toggle speeds up surface instancing for Octane users.

Offset Normal system for nodal instance placement

New instances are by default use Local instead of World Transformation Handling.

Rectangular Arrays can be aligned directly in the interface, without needing a node setup.

OpenGL

Updated OpenGL shaders mean your work is closer than ever to the final render in the viewport.

OpenGL Viewport Comparisons

LightWave 2019.1.4 OpenGL compared with LightWave 2020 OpenGL

Modeler

Local AC

2020 Image

Local Action Centers give new power to modeling.

Surfacing

New Hair materials for FiberFX

FiberFX Hair On Head Of CG Woman
Fiber FX Fur On CG Chimp

Examples of Principled and AFC hair by Mauro Corveloni

Two new hair shaders give users the choice of how best to create the look of their hair.

Improved SSS

Example Image Of Subsurface Scattering Material On CG Panther

SSS Panther by Andrew Comb

Example Image Of Subsurface Scattering Material On CG Turtle

Turtle showing SSS, and tone mapping, by Tim Laird

We have added Random walk multi-spectrum subsurface scattering to the Principled BDSF material. Technicalities aside, this means better SSS for your renders.

Rendering

New Global Illumination methodology

LightWave has a revamped Brute Force GI engine and has added an Irradiance Cache engine. There's a new baking scheme, including a grid cache bake for scenes when you're not sure where the camera will go next.

Mobile NRC Monitoring

Applications for iOS and Android mean that you can monitor the progress of your render not chained to your desk!

Tone Mapping

Basic ToneMapped Image
ACES ToneMapped Image

First image: Standard render. Second image: Rendered with the ACES Filmic tone map operator.

Control the look of your rendered output.

Engineering Updates

There are several changes under the hood to improve LightWave. These won't necessarily be of immediate interest to the regular user, but third-party developers should be interested in the new possibilities.

Last modified: 03 October 2024