2024
 
1.0

Subpatch Modeling - Six

WIP
Last modified: 10 March 2025

Making a Hammer Now we are going to put some of this information to practical use and create a hammer head. The handle is in Part eight.

Additional tools needed:

Here is a reference photo in case you want to use it for this portion of the tutorial.

HammerRef.png

First we will trace out a starting polygon.

Hammer1.png

Bevel.

Hammer2.png

Fix ends with Add Edges and Merge Polys.

Hammer-1.gif

Create this geometry with BandsawPro, Knife and Add Edges.

Hammer8.png

Extrude.

Hammer9.png

Bandsaw Pro

Hammer10.png

Center 1D on the X.

Hammer11.png

Make sure center points are at 0 on the X.

Hammer12.png

Turn on Symmetry Mode.

Hammer13.png

Use the Dragnet tool.

Hammer14.png

And taper the top points.

Hammer15.png
Hammer16.png

Note: Alternatively, you could select these points and use the taper tool down the Y. Because the curve goes down the Y the taper tool will taper off its influence automatically. Whatever your preference. Sometimes I like to work by hand for a custom shape. But here a taper command works pretty well too.

Select these polys.

Hammer17.png

Taper Tool.

Hammer18.png

Subpatching to check progress.

Hammer19.png

Turn off subpatching. Select these polys.

Hammer20.png

Taper Tool.

Hammer21.png

Create a cutting tool.

Hammer22.png

Center 1D on X.

Hammer23.png

In Symmetry mode shape it like this. (look ahead to further steps if you need to see where we are going with this).

Hammer24.png
Hammer25.png
Hammer26.png

Triple Cutting tool.

Hammer27.png

Very important to keep your cutting tools simple for Boolean. But non-planar polys can create problems, so triple your cutting tool.

Boolean subtract.

Hammer28.png

Merge Points.

Hammer29.png

Now we are going to split the object. Create center edge.

Hammer30.png

Select these polys and delete.

Hammer31.png

Now we will clean up the triple polys on our object. Merge Polys.

Hammer32.png

And delete points.

Hammer33.png

Preparing for a clean poly flow we will create this edge.

Hammer34.png

Merge these polys

Hammer35.png

Delete point.

Hammer36.png

Now will prepare the edge loops on the inner notch.

First connect these segments.

Hammer37.png

And then create these edge loops that connect to the poly flow we have already.

Hammer38.png
Hammer39.png

Now the outer edge loop for the notch. Create this edge.

Hammer40.png

And start creating edge loop around outside of notch.

Hammer41.png
Hammer42.png

Drag this point to prepare to turn corner with edge loop.

Hammer43.png

Finish edge loop.

Hammer44.png

Make connecting edge to split Ngon. And another edge to create quad from triangle as well as terminate - step down out detail so we don't have to create more geometry.

Hammer45.png

Our progress so far after we mirror on the X and turn on subpatches.

Hammer46.png

Now we want to tweak the slot. Use the dragnet tool.

Hammer47.png

And make slot rounder at the end and pull the middle into the body of the object to make it more cavernous. (We need to be able to fit the head of a large nail in here.)

Our progress so far.

Hammer48.png
Hammer49.png

And the other side.

Hammer50.png
Hammer51.png

Simple geometry and simple poly flow. So far we have a fairly complex merging of various contours curves and straight edges.