Vertex Map Displacement
Last modified: 17 December 2024Vertex Displacement is a more robust displacement system that doesn't suffer from the same limitations as Texture Displacement. It works with all Textures and Projections, including Procedurals, OSL textures, and Images.
Height maps and Vector Displacement maps are also supported, and can be mixed using the Vertex Displacement mixer node.
Node Inputs/Outputs
Texture - All texture types are supported, including Images (via the Octane Texture Image Node), Procedurals (LightWave Native and Octane), and OSL textures.
Height - The displacement height in meters.
Mid Level - The image value that corresponds to no displacement. The range is always normalized to [0,1]. Set this value to 0.5 for image textures that use 50% to represent no displacement.
Node Parameters
Height - The displacement height in meters. The height is envelopeable.
Map Type - Choose between Height maps and Vector Displacement maps. The Mid Level parameter is envelopeable.
Vector Space - Valid when Map Type is set to Vector Displacement.
Auto Bump Map - Generates an Automatic bump map to achieve fine details without requiring high subdivision levels. Only supports Height displacement maps.
Subdivision Level - The subdivision level applied to polygons using this material. Overrides the subdivision level set in Geometry preferences. Higher subdivision levels achieve greater displacement detail, but can also increase rendering and pre-processing times.