Manipulating Items
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This page is a part of continuing efforts to make the LightWave documentation complete. If a link takes you back to the main page, it leads to a page that hasn't yet been created. Let us know if you find one!
Manipulating Items - Moving, rotating and scaling
LightWave, like all other 3D packages, has handles to move, rotate and scale your items. Unlike most other 3D packages, you don't have to use them.

To move on the X and Z plane, you can click the left mouse button (LMB) anywhere in the viewport when an object is selected. When you hold down the LMB, the cursor is hidden to aid visibility of your scene.
To move in the Y-axis, use the right mouse button (RMB).

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For rotation, a similar process. LMB is rotation on Heading and Pitch, RMB is rotation on Bank. If you wish your rotation to be on just the Heading or Pitch axis, it's still quickest to use the handles.


Scaling can be either axis-independent or uniform. With uniform scaling, there is no handle, just the star of the pivot. As you might imagine, positioning the mouse anywhere in the scene and using the LMB or RMB has the same effect - your object is made bigger or smaller. With axis-independent, you will probably want to continue to use the handles for the accuracy they give. Again, LMB and RMB provide the same effect.
New to 2018
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In all cases, you can keep track of the changes you make at the lower left of the screen:

You can also lock off channels by clicking on the button highlighted in blue next to the channel. Doing so will limit changes to only the channels that are available. Equally, if you wish to be precise about changes, you can enter them numerically here. If you change the rotation order for an item in the Motion Options window, the order you choose shows in this corner readout.
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Contributed by Richard Feeney