2024
 
1.0

Constant

WIP
Last modified: 10 March 2025

The nodes in this group are all single use nodes that contain a single value - a constant. They are used to represent Colors and various numbers in order to pipe into inputs. For example, you have a particular shade of red you wish to communicate to a bunch of nodes. You could either go into each node’s Fg Color field and put the red value in, or you could add a Color Constant node and pipe its output into the Fg Color inputs on all your nodes. That way you can also swiftly change the color if your director decides that black is the new red.

It’s also useful to use a Scalar constant as an input on the Scale vector input on procedural textures. That way you can change the scale for the X, Y, and Z values all in one go, rather than one by one.

Constants have no inputs.