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Convert T Nodes

Convert_T_Nodes.png

This tool converts surfacing from pre-LightWave 2018 versions into a modern PBR workflow. It will convert old-school surfacing using the Standard material into a node-based combination of Principled BSDF, Octane and Unreal nodes, all with correct settings to approximate what you had in Standard.

Options

Selection Type
  • Selected Surfaces - Converts the surfaces that are selected in the Surface Editor

  • Selected Objects - Converts all surfaces associated with the objects selected in Layout

  • All Surfaces - Converts all scene surfaces

Octane Projection Type

UV Node - UV mapping of texture images

Projection Nodes - Converts LightWave projections (Planar, Cylindrical and Cubic) to Octane UV

Bake projections to UVs

This creates UV maps for surfaces that originally used standard LightWave projections, but as warned, it will kill any morph maps or weighting

Invert

Roughness - Reverses the value for Roughness

Specular - Reverses the value for Specularity

Transparency - Reverses the value for Transparency

Use Transparency as Clip Map / Opacity

Uses a clip map texture for native rendering and a value for Opacity in the Octane material.

Undo

Restores original surfacing for all surfaces

Last modified: 03 October 2024