Convert T Nodes
This tool converts surfacing from pre-LightWave 2018 versions into a modern PBR workflow. It will convert old-school surfacing using the Standard material into a node-based combination of Principled BSDF, Octane and Unreal nodes, all with correct settings to approximate what you had in Standard.
Options
- Selection Type
Selected Surfaces - Converts the surfaces that are selected in the Surface Editor
Selected Objects - Converts all surfaces associated with the objects selected in Layout
All Surfaces - Converts all scene surfaces
- Octane Projection Type
UV Node - UV mapping of texture images
Projection Nodes - Converts LightWave projections (Planar, Cylindrical and Cubic) to Octane UV
- Bake projections to UVs
This creates UV maps for surfaces that originally used standard LightWave projections, but as warned, it will kill any morph maps or weighting
- Invert
Roughness - Reverses the value for Roughness
Specular - Reverses the value for Specularity
Transparency - Reverses the value for Transparency
- Use Transparency as Clip Map / Opacity
Uses a clip map texture for native rendering and a value for Opacity in the Octane material.
- Undo
Restores original surfacing for all surfaces