Supported Geometry and Features
Last modified: 10 March 2025Geometry
Octane for LightWave can load all geometry available in the scene, but currently Octane doesn't support complex polygons or polygons with holes. To avoid artifacts user must work only with 3 or 4 vertex polygons. If you have complex geometry it is best to triple these polygons in the Modeler before working with them in Octane.
Object Properties
warning
Please note that not all Object Properties are supported by Octane

SubDivision Surfaces
LightWave Subdivision Surfaces (SubPatches Surfaces and Catmull-Clark) and LightWave displacement mapping should be rendered with Octane for LightWave without problems.
One and Two-point Polygons
One or two vertex polygons and particle systems are not supported currently by Octane.