Examples
- Example - Baking Simulations
- Example - Setting Up Visor
- Example - Rolling Shutter
- Example - New Delivery — Demonstrating how to use Match Perspective
- Bullet Examples
- Example - Getting Started with Bullet
- Example - Hinge — Demonstrating the Hinge constraint in Bullet Dynamics
- Example - Point-to-Point — Demonstrating the Point-to-Point constraint in Bullet dynamics
- Example - Slider — Demonstrating the Slider constraint in Bullet dynamics
- Example - Cone Twist — Demonstrating the Cone Twist constraint in Bullet Dynamics
- Example - 6 DoF Camera Work — Demonstrating the 6DoF constraint in Bullet Dynamics
- Example - Non-Object Dynamics — Demonstrating dynamics using things other than objects in Bullet Dynamics
- Example - Choreograph your destruction — Using timing and other objects to control Bullet destruction
- Example - Getting started with Deforming Bodies — Using Bullet to deform normally rigid objects
- Example - Animating a chain with Bullet — Use Bullet to animate hanging chains
- Example - Using Primitive Shapes with Bullet — Create a Bullet dynamics scene with no geometry only null objects
- Flocking Examples
- Example - Mecha Fish — An example to show Flocking behavior.
- Example - Missile Launcher
- Example - Avoid and Attract Mesh
- Interchange Examples
- Example - Converting ZBrush Fibermeshes to FiberFX guides
- Example - LightMaps in Unity — Creating LightMaps in LightWave for Unity
- Example - Realtime Visualization with Game Engines
- Example - Using ZBrush to Edit Morph Maps — Demonstrating using LightWave and ZBrush for creating morphs
- Instancing Examples
- Example - Randomly surfacing Instances — Demonstrating surfacing instances uniquely
- Example - Monitor Screens — Demonstrating uniquely surfacing instances
- Example - Python City Block — Demonstrating creating instanced cities
- Example - Building a wall with Instances — Creating blocks one instance at a time
- Example - Kooky Cube Eyeballs — Using 2020's new Offset Normal function to create cartoon eyeball
- Example - UV Aspect
- Example - Creating a Volumetric Light — Creating volumetric lights is easier than ever in LightWave and they have become integral to rendering rather than a post-process meaning they are much better integrated.
- Motion Mixer Examples
- Example - Simple Motion Mixer — Using Layout Modeler tools we'll make a simple Motion Mixer scene
- Example - Blending Motions with Transitions — Transitions are one of the most powerful features of Motion Mixer. They allow you to blend motions together.
- Node Examples
- Example - Getting Started with Nodes
- Example - Displacing Primitives
- Example - Simplifying the Benchmark Marbles nodes
- Example - Surface Side — Very simple surface side demonstration
- Example - Ray Type Switch
- Example - Shadowing Options with Edges — An example that shows use of the Mesh Element Switch and Ray Type Switch nodes to control shaded edge shadows
- Example - Inside RayCast
- Example - Layer Material Components — Creating a realistic soap bubble
- Example - Shadow Catcher: Environment Mapping
- Example - Volumetric Primitive Emitter
- Example - Starting with HyperVoxels — This exercise gives you a quick hands-on feel for how to use HyperVoxels.
- Example - HyperVoxel volumetrics — This exercise will give you a flavor of some of the volumetric features.
- Example - Blending HyperVoxel Objects — This exercise shows how different HyperVoxel objects can interact with one another.
- Example - Curve to Spline and Spline Instancing
- Example - Setting up a QuickTime VR Scene
- Example - Custom Buffer
- Example - Light Group
- Example - QuickBolt QuickStart
- Deformer Examples
- Example - Simple Twist Deformer setup — Using nulls to twist a bar
- Example - Combining Deformers — Using more than one deformer at a time is a great way to add complexity, but deformation order is important to check
- Example - Filtering a deformer — Using procedural textures to filter deformation
- OpenVDB Examples
- Example - First OpenVDB Liquid — Showing OpenVDB creating flowing liquid
- Example - Logo rezzing up — Demonstrating the use of OpenVDB to create an object at changing resolutions
- Example - Volumetric Cheese — Creating Swiss Cheese with Open VDB
- Example - Chocolate Sauce Donut Drape — Using VDB particles to pour a gooey fluid
- Surfacing Examples
- Example - Surface Baking Camera — Baking surface displacement detail into a normal map for a low-polygon object.
- Example - Volumetric planet and atmosphere — Creating a detailed planet with sunrise using no polygons
- Example - New Light Options — Video showing how lights work in LightWave 2018
- Animation Examples
- Example - Door Pivot 1
- Example - Door Pivot 2
- Example - Spline Displacement Object CP — SplneDisplacement-ObjectCP.png
- NRC Tutorial